You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Augmented Imagination: Exploiting Kinect for Double Fine Happy Action Theater
Speaker(s): Patrick Hackett
Company Name(s): Double Fine Productions
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: This session will discuss the evolution of Double Fine's data processing methods while working with Kinect. Visual refinements, such as background stabilization, player removal, normal reconstruction for deferred lighting, and image-based lighting will be explored. Additionally, gameplay techniques, such as skeleton gesture recognition, 3D optical flow, skeleton multiplexing, and frame delay will also be covered. These topics, including the basic live feed, artifact reduction, the addition of 3D CG elements, player attachments, video feed delays, and real world influenced post effect, will be isolated in several Kinect Party scenes.

GDC 2013

Patrick Hackett

Double Fine Productions

free content