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Augmented Imagination: Exploiting Kinect for Double Fine Happy Action Theater
This session will discuss the evolution of Double Fine's data processing methods while working with Kinect. Visual refinements, such as background stabilization, player removal, normal reconstruction for deferred lighting, and image-based lighting will be explored. Additionally, gameplay techniques, such as skeleton gesture recognition, 3D optical flow, skeleton multiplexing, and frame delay will also be covered. These topics, including the basic live feed, artifact reduction, the addition of 3D CG elements, player attachments, video feed delays, and real world influenced post effect, will be isolated in several Kinect Party scenes.
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