Session Name: | Controlling the Abyss: Designing Uncharted's Controls for the PlayStation Vita |
Speaker(s): | Ron Allen |
Company Name(s): | Sony Computer Entertainment, Bend Studio |
Track / Format: | Design |
Overview: | We all know that controls can either make or break a game. With that in mind, how do you take familiar controls from a AAA franchise like Uncharted and bring them to an unfamiliar portable system with completely unique forms of input? This talk will break down the PlayStation Vita, and offer a window into what it took to develop the controls for Uncharted: Golden Abyss. |