You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Interactive Mixing in Dead Space 3
Speaker(s): Sean Vora, J. White
Company Name(s): Visceral Games / EA, Visceral Games / EA
Track / Format: Audio

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Interactive mixing has matured substantially during the past several years. While uncommon just a few years ago, proprietary engines and middleware audio packages now provide designers with powerful and sophisticated interactive mix tools. Chief among them is the ability to create run-time mix engines featuring side-chain ducking. This session will explore the central tenets of how the team built upon the foundations of previous games for its mix pipeline for Dead Space 3, and will outline the interactive mixing methods that may benefit attendees of all levels.

GDC 2013

Sean Vora

Visceral Games / EA

J. White

Visceral Games / EA

free content