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Session Name:

Indie Audio: A Guide to Successful Outsourcing

Overview:

This session aims to educate and empower the indie developer looking to hire a composer or sound designer for their game. We will look at the different types of contracts typically used and explore how to negotiate the best deal with your audio contractor; advice for getting the most from your limited budget will also be offered. We will explore some of the common issues that arise when working with a remote creative team, and offer solutions for increasing efficiency in communication and asset management. Finally, a brief education of audio formats and their relevance for developers will be examined.

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  • GDC Europe 2013
  • Richard Ludlow
  • Hexany Audio
  • free content
  • Business, Marketing & Management
  • Business & Marketing