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Session Name:

Getting Your Independent Game Noticed in 2013

Overview:

With so many indie games doing the rounds these days, it's so much more difficult to get noticed than it used to be. Gamasutra editor Mike Rose has watched the indie scene evolve over the last several years, and offers ideas and inspiration for how devs in 2013 can go about standing out from the crowd. The talk involves analysis of the sorts of titles that are currently covered by the mainstream media, including why they are picked up and how a relatively new studio can aim to get in on the action.

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  • GDC Europe 2013
  • Mike Rose
  • Gamasutra
  • free content
  • Independent Games Summit
  • Independent Games