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Session Name:

Divided Loyalties: Developing and Running Cross-Platform Social Games

Overview:

Truly synchronised social games that are available on multiple platforms are the desire of developers and players alike; the development and running of these services, however, presents a unique set of challenges and opportunities. Gareth Jones, COO of Playdemic, discusses the approach taken by his studio in creating Village Life, the hit social game, as a fully cross-platform experience, and examines the lessons learned and success metrics of the concept.

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  • GDC Europe 2013
  • Gareth Jones
  • Playdemic
  • free content
  • Smartphone & Tablet Games Summit
  • Smartphone / Tablet Games