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Session Name:

Small Projects in AAA Studios: Making of Child of Light

Overview:

After working for many years on some of the biggest productions in the AAA game industry, Patrick challenged himself to create a game that would be the opposite: a small team, a small budget, and an intimate scope. The result was a game called 'Child of Light'. This talk covers the personal challenges of moving from mega productions to intimate games, and the unique challenges and opportunities of producing a small title within the walls of Ubisoft Montreal.

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  • GDC Europe 2013
  • Patrick Plourde
  • Ubisoft
  • free content
  • Design
  • Design