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Session Name:

Once Upon a Time: Giving Players the Freedom to Create Their Own Story

Overview:

Designers spend much of their time coming up with environments, game mechanics and combat encounters that help tell their game's story. But there's a second story to each game, the one created by the individual player's moment-to-moment actions in the game. With these two conflicting stories going on (the authored storyline and the more organic player's story), which takes precedence and can they co-exist within the framework of a single video game? This talk examines the popular techniques for storytelling in games and attempts to explain how almost everybody has it wrong.

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  • GDC Europe 2013
  • James Brown
  • Epic Games
  • free content
  • Design
  • Design