You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Animation Bootcamp: Animation Prototyping for Games


So you have an original game in mind, a new team or a completely new IP. You don't have many art assets yet, and the game designers can't wait for final art before finding the fun in the gameplay. So how can animators be effective in this prototype "gray box" phase of design? Prototyping will not only make animators more effective, but is instrumental in the prototype phase. Jay will discuss tools and techniques for creating quick "gray box" animation assets for the designers that allow for quick iteration cycles. He will break down what prototyping is and what a game is, which will help give clarity to what any team should be prototyping.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2014
  • Jay Hosfelt
  • Epic Games
  • free content
  • Visual Arts
  • Visual Arts