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Session Name:

Speed Up Your Game Using Simplygon (Presented by Simplygon)


Managing draw calls and polygon counts are challenges for games regardless if targeting the latest generation of consoles or hand held devices. This session contains a case study of how CD Project Red have integrated Simplygon in its art pipeline for The Witcher 3 and how it automatically optimizes their content, and thereby saving you thousands of artist hours by automatically generating lod chains. We will also cover all key Simplygon features from an API point of view to allow you to integrate them directly into your pipeline and tools.

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  • GDC 2014
  • David Larsson
  • Simplygon
  • Balazs Torok
  • CD Projekt RED
  • free content
  • Programming
  • Programming