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|Session Name:||Adding High-End Graphical Effects to GT Racing 2 on Android x86. (Presented by Intel Corp)|
|Speaker(s):||Steve Hughes, Adrian Voinea|
|Company Name(s):||Intel Corp, Gameloft|
|Track / Format:||Programming|
|Overview:||As the CPU and GPU compute power continue to grow in mobile devices, there is a lot of opportunity to bring modern high-end graphic effects to mobile games. Top mobile developer Gameloft, have decided to take the bull by the horns on their latest title GTRacing 2 by seeing exactly what effects are possible on the Intel Baytrail platform. This talk looks at how Gameloft have pushed the Intel Baytrail platform to implement high-end effects like Light Shafts, Bloom, Depth of Field, and Heat Haze; as well as some new kickass particle effects to GTRacing 2. In the talk we will also take a look at the tools and support which Intel provided throughout the development to ease the process of development on a pre-release platform. This will include a quick look at Intel Graphics Performance Analyzers in action, showing how this great tool not only supports the PC platform but is also a first port of call for both debugging and optimization work on Android.|