You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Ellie: Buddy AI in The Last of Us
Speaker(s): Max Dyckhoff
Company Name(s): Naughty Dog, Inc.
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: The character of Ellie in The Last of Us presented a challenge. The game was centered on the player's relationship with her, and we needed to ensure that the systematic presentation of the character was in line with what was presented by the narrative. This session will investigate the successful techniques used to generate a believable "buddy" AI character, including an overview of the mindset with which we developed the character, and a look at the individual systems developed. The talk will also review the shortcomings and discuss why certain decisions were made.

GDC 2014

Max Dyckhoff

Naughty Dog, Inc.

free content