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The Number One Educational Resource for the Game Industry

Session Name:

iOS Games in a Day: iOS Games Input Patterns and Practices


This session is appropriate for developers new to touchscreen game design, as well as those looking to further leverage the nuances of the platform. This patterns-based approach will give attendees a specific set of parameters and technical methods for building touch-native iOS games. The talk will also cover:

  • A breakdown of several common input patterns in iOS games
  • Functional analysis & suitability (patterns)
  • Examples and case studies (a look at popular games and their input models)
  • Implementation approaches (practices)
  • Implementation hands-on (code-level examples of implementation)
  • Review and key takeaways for creative and appropriate input design

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  • GDC 2014
  • Gareth Jenkins
  • 36peas
  • free content
  • Programming
  • Programming