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The Number One Educational Resource for the Game Industry

Session Name:

iOS Games in a Day: iOS Games Input Patterns and Practices

Overview:

This session is appropriate for developers new to touchscreen game design, as well as those looking to further leverage the nuances of the platform. This patterns-based approach will give attendees a specific set of parameters and technical methods for building touch-native iOS games. The talk will also cover:

  • A breakdown of several common input patterns in iOS games
  • Functional analysis & suitability (patterns)
  • Examples and case studies (a look at popular games and their input models)
  • Implementation approaches (practices)
  • Implementation hands-on (code-level examples of implementation)
  • Review and key takeaways for creative and appropriate input design

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  • GDC 2014
  • Gareth Jenkins
  • 36peas
  • free content
  • Programming
  • Programming