GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||The inFAMOUS: Second Son Particle System Architecture|
|Company Name(s):||Sucker Punch Productions|
|Track / Format:||Visual Arts|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Particle effects play a central role in Infamous: Second Son, with superpowers including "smoke" and "neon." Particle systems are authored in a powerful, text-based expression language which provides great flexibility for effect artists to create complex behavior. This language is compiled into PSSL and run on the asynchronous compute queues of the PlayStation 4 GPU. This talk will describe the particle system runtime and authoring environment, with numerous examples of how simple features can be combined to create interesting effects. We will also describe our solutions to various challenges that arose when trying to run efficiently on the highly-parallel GPU.|