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|Session Name:||Opening a Creative Pandora's Box: Puppeteer Postmortem|
|Company Name(s):||Sony Computer Entertainment/Japan Studio|
|Track / Format:||Design|
|Overview:||Puppeteer is a platform game set in the unique, ever-changing world of a magical theater. It takes the player on a journey of discovery where they never know what will happen next. Made in Japan at the creative Japan Studio, Puppeteers' strong visuals and witty story won it fans from all around the world and was recently nominated for three D.I.C.E awards. Puppeteer was an attempt to reawaken the imaginations in all of us and unleash pure creativity into a gaming community that is fascinated with ultra-realism. In this session, we intend to breakdown that creative process and shed some light on the positives, but also the problems that arose. We will take you from the initial concept all the way through to the final production phase. This postmortem will show you honestly what worked, what didn't, but more importantly, that supplying your team with beer now and again can do wonders for morale.|