You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: How to Subversively Queer Your Work
Speaker(s): Samantha Allen, Mattie Brice, Todd Harper, Christine Love, Zoe Quinn
Company Name(s): Emory University, Independent, MIT Game Lab, Love Conquers All Games, Inc., Independent
Track / Format: Advocacy

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: So your eyes have been opened. Your consciousness raised. "I want to do better! I want to get queer ideas in my games!" The question is, how? If you're a designer, artist, writer or developer haunted by that question, this session is for you. Drawing on the expertise of game designers, writers, critics and scholars, we'll give you suggestions on how you can, in a number of small and easy ways, work LGBTQ characters and themes into your work. These simple steps may seem small now, but as players - queer or not - encounter them in your games, over time they will add up to gradual but important change.

GDC 2014

Samantha Allen

Emory University

Mattie Brice


Todd Harper

MIT Game Lab

Christine Love

Love Conquers All Games, Inc.

Zoe Quinn


free content