You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:



Inspired by the #1ReasonWhy and #1ReasonToBe hashtag discussion, join us for a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games. Each panelist will share their experience, its highs and lows, and explore a vision for a future industry that is inclusive for all. Hosted by Brenda Romero and Leigh Alexander, panelists include Anna Kipnis (Lead Programmer at Double Fine), Colleen Macklin (Associate Professor, Parsons The New School), Deirdra "Squinky" Kiai (Developer of Dominique Pamplemoose), and Lauren Scott (Game Designer, UCSC).

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2014
  • Leigh Alexander
  • Gamasutra
  • Deirdra Kiai
  • Independent
  • Anna Kipnis
  • Double Fine Productions
  • Colleen Macklin
  • Parsons The New School for Design
  • Laralyn McWilliams
  • The Workshop Entertainment
  • Brenda Romero
  • UC Santa Cruz
  • Lauren Scott
  • UC Santa Cruz
  • free content
  • Advocacy
  • Advocacy