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The Number One Educational Resource for the Game Industry

Session Name: Physics for Game Programmers: Understanding Constraints
Speaker(s): Erin Catto
Company Name(s): Blizzard Entertainment
Track / Format: Programming

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Overview: This session will be about writing a character controller. Erin will show how to implement a character controller using swept collision and an iterative solver. The solver naturally handles collision priorities using Lagrange multipliers.

GDC 2014

Erin Catto

Blizzard Entertainment

free content

Programming

Programming