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Session Name:

Evolving the Server-Side Architecture of League of Legends


League of Legends is a competitive online team game and esport that continually releases new content, features and updates. Since we're evolving and enhancing the game continuously, instead of the more traditional model where a game is updated through a sequel, League of Legends' longevity presents an interesting set of tech challenges and opportunities. This talk will start with a retrospective on how the game was developed initially and how the architecture has evolved. It will then dig into how we handle the challenge of maintaining and scaling a live system with an ever increasing player base, at the same time as enabling rapid feature development and enhancement. Then it will take a deep dive into the current architecture to show how we are addressing other major challenges: faster feature delivery, a move to a service ecosystem, and dealing with technical debt.

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  • GDC 2014
  • Andrew McVeigh
  • Riot Games
  • free content
  • Programming
  • Programming