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Session Name:

Technical Artist Bootcamp: Virtual Camera System


This talk will look at the process of designing a new virtual camera system for our pipeline in conjunction with the Watch Dogs production team. It will discuss the process of development from prototype to production ready tool-set, while adhering to the design requirements of the production team. It will go over the choices made and their impact to the production, as well as discuss the technical implementation and how this was approached.

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  • GDC 2014
  • Kevin O'Neal
  • Ubisoft Montreal
  • free content
  • Visual Arts
  • Visual Arts
  • Programming
  • Programming