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Session Name:

iOS Games in a Day: Unity Crash Course for iOS Games


This talk will cover:

  • An overview of Unity's editor, MonoDevelop and alternatives, cross-platform runtime and asset store ecosystem
  • Quick start for built-in components (including camera management, shaders, lighting, physics and sound)
  • Control and controllers (handling touch input and gestures)
  • Primer on the difficult bits (including UI and asset/prefab management)
  • Developing for, deploying to and debugging iOS devices
  • Utilizing assets and third-party code
  • 3D and 2D support overview

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  • GDC 2014
  • Gareth Jenkins
  • 36peas
  • free content
  • Programming
  • Programming