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Implementing Agile and Scrum in the Classroom
Jeremy Gibson has spent the last five years iteratively improving and enhancing the game design and programming classes he teaches. Of all the methods tried, a specific implementation of Agile methodology and class-wide Scrum meetings had the most profound effect on the students and their work. These methods have worked in classes that ranged in size from 12 to 65 students and with students from both interactive media and computer science programs. In this talk, Jeremy Gibson reveals exactly what elements of Agile development worked so well in transforming student work in his classes and demonstrates how other educators can easily implement the same tools and strategies themselves.
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