Session Name: | DirectX Advancements in the Many-Core Era: Getting the Most out of the PC Platform (Presented by NVIDIA) |
Speaker(s): | Dan Baker, Yury Uralsky |
Company Name(s): | Oxide Games, NVIDIA |
Track / Format: | Programming |
Overview: |
See how upcoming improvements in Windows graphics APIs can be practically used by next-generation game engines to get dramatic gains in work submission efficiency and scalability across multiple C PU cores. |