|Session Name:||DirectX Advancements in the Many-Core Era: Getting the Most out of the PC Platform (Presented by NVIDIA)|
|Speaker(s):||Dan Baker, Yury Uralsky|
|Company Name(s):||Oxide Games, NVIDIA|
|Track / Format:||Programming|
See how upcoming improvements in Windows graphics APIs can be practically used by next-generation game engines to get dramatic gains in work submission efficiency and scalability across multiple C PU cores.