GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA)|
|Speaker(s):||Cass Everitt, Tim Foley, John McDonald, Graham Sellers|
|Company Name(s):||NVIDIA, Intel, NVIDIA, AMD|
|Track / Format:||Programming|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Driver overhead has been a frustrating reality for game developers since the beginning of the PC game industry. On desktop systems, driver overhead can decrease frame rate, while on mobile devices driver overhead is more insidious"robbing both battery life and frame rate. In this unprecedented sponsored session, Graham Sellers (AMD), Tim Foley (Intel), Cass Everitt (NVIDIA) and John McDonald (NVIDIA) will present high-level concepts available in today's OpenGL implementations that radically reduce driver overhead by up to 10x or more. The techniques presented will apply to all major vendors and are suitable for use across multiple platforms. Additionally, presenters will demo practical applications of the techniques in an extensible, open source comparison framework.|