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|Session Name:||Four Film Narrative Techniques that Every Designer Should Know|
|Company Name(s):||Solarski Studio|
|Track / Format:||Design|
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|Overview:||Many developers have tried to emulate a filmic approach to game design, and many have failed because games constitute an artistic medium of its own right, with a unique artistic vocabulary. Nonetheless, there remain several film narrative techniques that are widely misunderstood by designers, which directly benefit from the emotional depth and scope of video games. This presentation will focus on the mechanics of film and animation transitions and their impact on audience engagement in a narrative. Featured video examples will illustrate the do's and don'ts of translating these techniques to gameplay, in-game visuals, and cutscenes in indie and AAA titles.|