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Session Name:

Emergent Stories in Crusader Kings II


"Emergent gameplay" is still a buzzword in the field of game design, and it remains an enticing idea because it is the key to near infinite replayability. An important subset of the concept is "emergent narrative," that is, the unwritten stories that appear out of the simulation itself. This talk explores the (often bloody) emergent stories of the open-ended strategy RPG Crusader Kings II, the quest for balance between narrative forms, and the vast untapped potential of this type of game. Can emergent stories ever be as immersive as written stories? The experiences gained during the development and life cycle of Crusader Kings II might point the way.

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  • GDC Europe 2014
  • Henrik Fahraeus
  • Paradox Development Studio
  • free content
  • Design
  • Design