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The Number One Educational Resource for the Game Industry

Session Name: Cinematic, Story-Driven Games and What They Mean to Remedy
Speaker(s): Kyle Rowley
Company Name(s): Remedy Entertainment
Track / Format: Design

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Overview: Here at Remedy, we focus on developing deep, rich, cinematic story-driven experiences. But what does the term "cinematic" actually mean to Remedy? This session will discuss Remedy's take on the cinematic game experience and the direction we see story-driven games taking in the future. Additionally, the session will go into detail on how we as a studio plan the integration of story into our games - how do we ensure that key story beats are hit, not just in non-interactive moments, but during the entire gameplay experience?

GDC Europe 2014

Kyle Rowley

Remedy Entertainment

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Design

Design