You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Governance in F2P Multiplayer Games


In online games with active in-game communities, it is common for players to self-organize into poisonous factions or social structures. Organized grieving, economies distorted by mafia-esque groups, out of game protests against developer changes and mistreatment of new players can hurt retention, moderation costs and long term monetization. Most disturbingly, these problems emerge again and again despite lack of obvious feature support from developers. Much like how we are starting to tame wild online economies, can we also tame online governance?

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2014
  • Daniel Cook
  • Spry Fox
  • free content
  • Free to Play Design & Business Summit
  • Other