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Session Name:

iOS Games in a Day: Device Diversity and Performance Optimization (Unity/iOS)


This session will cover a technical deep-dive into getting the best performance out of the variety of iOS devices. It is suitable for those looking to achieve optimal performance on larger titles or those looking to further the performance of smaller games. The talk will also cover:

  • Breakdown of device diversity and lifecycle, general App Store expectations
  • Memory management and parameters
  • Standard and retina-resolution displays
  • Lighting model expectations, options
  • Shaders and iOS/mobile-specific shader optimizations
  • Animation optimization
  • File and resource management and optimization
  • Asynchronous resource loading
  • Optimal component system design
  • Developing for device-conditional features
  • Profiling and testing

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  • GDC 2014
  • Gareth Jenkins
  • 36peas
  • free content
  • Programming
  • Programming