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Session Name:

Modeling AI Perception and Awareness in Splinter Cell: Blacklist


With many recent games incorporating stealth elements and more meaningful AI interactions, gamers expect more from AI perception models than a simple vision cone and hearing radius. They expect realistic vision and hearing, but they also expect social, environmental and contextual awareness; in other words, they expect the AI to sense and react the way a human would to a large range of stimuli in a large variety of situations. But having realistic perception and behavior is not enough, players need clear feedback to understand the model and the current state of the AI. In this session, Martin will describe the models we used on Splinter Cell: Blacklist, the reason for using them, issues we ran into, and our overall strategy for giving consistent feedback to the player while maintaining realism.

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  • GDC 2014
  • Martin Walsh
  • Ubisoft
  • free content
  • Design
  • Design
  • Programming
  • Programming