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Session Name:

Reaching Color Zen: From Prototype to Chart Topper in Three Weeks

Overview:

In the increasingly competitive realm of mobile game development, Large Animal Games decided to take a risk when they gave a small dev team three weeks to build and launch the game that came to be Color Zen. This session focuses on the design and production process used to release a game as quickly as possible, as well as the experiments and live services performed post-release. The game designer will share lessons learned along the way, and some of the surprising data gathered from releasing an App Store featured paid app that later transitioned to a free one.

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  • GDC 2014
  • Robert Meyer
  • Avalanche Studios
  • free content
  • Smartphone & Tablet Games Summit
  • Smartphone / Tablet Games