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Session Name:

The Physics of Fun: Vehicles of Saints Row


One designer, 90+ vehicles and only six months to go. That was the scenario when coming onto Saints Row: The Third. Without a single vehicle with even first pass handling and a brand new style to define and implement, there was no shortage of work ahead. This talk is about taking on an overabundance of especially difficult system design work and turning it around into a large and worthy part of a successful AAA release.

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  • GDC 2014
  • David Bianchi
  • Volition
  • free content
  • Design
  • Design
  • Programming
  • Programming