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Session Name:

Game a Week: How to Succeed, Fail and Learn


This talk will explore the motivations behind and the results of partaking in the long term "Game a Week" challenge, which was formalized by Rami Ismail and executed by Adriel Wallick for the previous 38 weeks (the project is still ongoing). This project was originally conceived as a way to gain experience while simultaneously battling a creativity block, and resulted in learning a multitude of lessons, both on the technical side of making games as well as in the emotional impact of releasing creations.

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  • GDC Europe 2014
  • Adriel Wallick
  • MsMinotaur
  • free content
  • Independent Games Summit
  • Independent Games