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Session Name:

Fun or Frustration: Game Balance Pitfalls and Recipes

Overview:

Balancing game difficulty, pacing and progress can be a horror, and game designers often fear this stage of the project. Their whole work can be wasted if this last task fails. We all know that game balance can make or break the whole experience. This talk will present the problems and pitfalls that Maciej has encountered while working on The Witcher RPGs and other titles. The talk will highlight methods and guidelines that solve these problems and will you help balance your games.

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  • GDC Europe 2014
  • Maciej Szczesnik
  • 11 bit studios
  • free content
  • Design
  • Design