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Session Name:

Naughy Kitties Postmortem: Making Breakthroughs from Compromises

Overview:

This session will share a thorough introduction on the developing process of Naughty Kitties and the way to develop No.1 iOS game in China App Store by the indie developer, which also ranks Top 25 in the US and Japan Stores. How we achieve the transition from casual game developer to mid-core F2P game developer, and how we preserve the innovation of games and meanwhile make them profitable will be explained. Wesley will reveal the compromises, the persistence and the shortcomings they have made during the development.

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  • GDC China 2014
  • Wesley Bao
  • Coconut Island Studio
  • free content
  • Smartphone & Tablet Games Summit
  • Smartphone / Tablet Games