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|Session Name:||The Road Not Taken: Lessons Learned Transitioning from Mobile Games to Console Games|
|Company Name(s):||Chief Creative Officer|
|Track / Format:||Smartphone & Tablet Games Summit|
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|Overview:||Spry Fox has seen reasonable success with mobile games such as Triple Town. However, we decided to release our new game Road Not Taken on the Playstation 4. It was Spry Fox's first console title and we needed to relearn many of the lessons that we had relied upon over with other platforms. Daniel will cover the trials and tribulations of big bang releases, market timing, the media cycle, update cycles and what it means to succeed. He will highlight differences in both process and gamer culture. Danile will also cover mistakes they made so you can learn from their errors.|