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Session Name:

Advanced Visual Effects With DirectX 11 & 12: Precomputed Realtime Global Illumination and Physically Based Rendering in Unity

Overview:

A look at the Unity Physically Based Rendering pipeline. From the very high-end to low-end approximations. This talk also looks at how we use Enlighten for real-time Global Illumination in Unity and real-time reflection probes with GPU convolution. Finally a glimpse of the progress we're making with DirectX 12.

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  • GDC 2015
  • Kuba Cupisz
  • Unity
  • free content
  • Programming
  • Programming
  • Visual Arts
  • Visual Arts