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|Session Name:||Technical Artist Bootcamp: Nasum Virtualis: A Simple Technique for Reducing Simulator Sickness in Head Mounted VR|
|Speaker(s):||Dr. David Whittinghill|
|Company Name(s):||Purdue University|
|Track / Format:||Visual Arts|
|Overview:||Technical art continues to march forward and at a faster pace than most disciplines, as it is wide-reaching and wide open. Rigging, Python, pipelines, shaders and unit tests are all known and understood at this time. It's time to push forward and stretch our legs. Large studios need more powerful tool-chains with more professional development environments and small teams need each and every member to be very technically capable. Technical artists know efficiency is at a premium, and a working tool is not good enough anymore; tech artists will learn to focus on a quality user experience when designing tools and workflows. Tech animators will learn quick prototyping techniques of animation systems, which has traditionally been one of the most complex areas to author. More techniques for automating asset processing, fast cinematic workflows, and optimizing asset performance for run-time will be covered.|