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Session Name:

Animation Bootcamp: Women Are Not Too Hard to Animate


Diversity in game characters has been a controversial subject, especially over the past year. From claims that "women are too hard to animate" to supposed limitations in tech and resources, the fact is that there are many genders, races and orientations that are sorely under-represented in games. This panel will use its expertise in game planning & tech (Brianna Wu), large-scale animation direction (Jonathan Cooper) and independent, diverse animation creation (Mariel Cartwright) to discuss how game teams can plan for diverse characters and performances from an animation standpoint. It's time we stop relying on the age-old excuses.

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  • GDC 2015
  • Tim Borrelli
  • 5th Cell
  • Mariel Cartwright
  • Skullgirls
  • Jonathan Cooper
  • Naughty Dog
  • Brianna Wu
  • Giant Spacekat
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  • Visual Arts