|Session Name||Anti-Social Behavior in Games: How Can Game Design Help?|
|Company Name(s)||Player Research|
|Track / Format||Design|
Anti-social behavior in games is a problem that is gaining increased awareness. Indeed, there has been much said about what people can do to help tackle this problem on an individual basis. What players can do, and how they can take responsibility for their actions. But what can game designers do? And specifically how can they design games to reduce the anti-social behavior that occurs within them? This talk will seek to provide answers to these questions, supported by best practice psychological principles and concrete examples from existing games.