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Beyond Binary Choices: How Players Engage with Morality


In a speech at PAX in 2013, Peter Molyneux lamented that a very small amount of the players of Fable experienced its evil story content. Is this true? Amanda Lange from Microsoft surveyed over 1000 gamers to see how these players interact with a game system that allows the player to choose a "good" or "evil" path through a game story. An important question was also added: do players play twice? You may be surprised at the results and what this says about these moral choices in game design and how they could evolve.

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  • GDC 2015
  • Amanda Lange
  • Microsoft
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  • Game Narrative Summit
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