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Session Name:

When Story is the Gameplay: Multi-Genre Writing for Telltale Games


When story is the gameplay, writing and design become one. As Telltale continues to develop content that pushes the boundaries of what has traditionally defined the adventure game genre, it also continues to explore its own interactive output for multi-genre storytelling. From sci-fi action-comedy, to apocalyptic drama, epic fantasy, neon-noir and beyond - story defines genre in Telltale's unique brand of episodic, narrative-driven, next-generation digital entertainment. In this panel, moderated by freelance writer, Tom Bissell, hear from Telltale's leading writers and designers on what it's like to create stories in an environment where the process of writing and design have increasingly become one.

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  • GDC 2015
  • Kevin Bruner
  • Telltale Games
  • Ryan Kaufman
  • Telltale Games
  • Pierre Shorette
  • Telltale Games
  • Mark Darin
  • Telltale Games
  • Tom Bissell
  • Freelance
  • free content
  • Game Narrative Summit
  • Game Narrative