GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Far Cry 4: Gameplay Team Workflow, Iteration and Philosophy|
|Speaker(s):||Marc Andre Saulnier|
|Company Name(s):||Ubisoft Montreal|
|Track / Format:||Production|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||The goal of this presentation is to describe and explain with real-world examples the workflow, iteration process and overall philosophy of the gameplay team on Far Cry 4. From a design perspective, we will explain how we choose to embrace systemic gameplay, where our ideas come from, and how we empower the team members to bring their own ideas into the game and realize them to their satisfaction. Furthermore, we will describe the established workflow within the team and how it allows us to iterate efficiently, establish a positive cross-discipline collaboration, and the process behind bringing features from a mere idea to a shipped product. Finally, we will go over how we handle our planning, whether it is between different disciplines, at different stages of the project, through multiple concurrent milestones, and how we work in a collaborative fashion with partner studios to achieve a common goal.|