Overview: |
The video game industry is both worshipful of the past and blasphemous in its treatment of it - stories have abounded of lost game history, triumphant skin-of-the-teeth saves, and the ever-shrinking shelf/sales life of the products themselves. Against this tide of indifference and decay have been a wide range of approaches to saving game history. In this fast-paced presentation, the Internet Archive's software curator, Jason Scott, will energetically go over the general methods implemented for game history, and discuss the Internet Archive's headline-grabbing in-browser emulation systems, which have allowed long-dead software to be experienced immediately and dependably for research, reference, and entertainment. Expect a flood of memories, crashing into a wave of revolution.
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