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Session Name:

Unreal Engine 4 Mobile Graphics on ARM CPU and GPU Architecture (Presented by ARM)


This talk introduces the latest advances in features and benefits of the ARMv8-A and tile-based ARM Mali GPU architectures on Unreal Engine 4, allowing mobile game developers to move to 64-bit and the improved instruction set. The talk also includes important battery-saving techniques, a major strength of the ARM Mali architecture, specifically designed for mobile devices, as well as covering other ARM features and tools integrated into Unreal Engine 4.

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  • GDC 2015
  • Jesse Barker
  • ARM
  • Marius Bjorge
  • ARM
  • Brad Grantham
  • ARM
  • Niklas Smedberg
  • Epic Games
  • free content
  • Programming
  • Programming