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Session Name:

Advanced Visual Effects With DirectX 11 & 12: Advancements in Tile-based Compute Rendering


Tiled deferred rendering and Forward+ rendering are becoming increasingly popular as efficient ways to handle the ever increasing numbers of dynamic lights in games. This talk looks at some of the most recent improvements to this approach as well as exploring the idea of clustered rendering.

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  • GDC 2015
  • Gareth Thomas
  • AMD
  • free content
  • Programming
  • Programming
  • Visual Arts
  • Visual Arts