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|Session Name:||Unleash the Benefits of OpenGL ES 3.1 and Android Extension Pack (AEP) (Presented by ARM)|
|Speaker(s):||Hans-Kristian Arntzen, Tom Olson|
|Company Name(s):||ARM, ARM|
|Track / Format:||Programming|
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|Overview:||OpenGL ES 3.1 provides a rich set of tools for creating stunning images. This talk will cover best practices for using advanced features of OpenGL ES 3.1 on ARM Mali GPUs, using recently developed examples from the Mali SDK. We'll also look at some of the extended functionality available in Android L with the Android Extension Pack, and present best practices for using advanced features on mobile platforms. Finally, we'll look at how mobile graphics APIs are evolving and what the future might hold.|