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The Number One Educational Resource for the Game Industry

Session Name:

Unleash the Benefits of OpenGL ES 3.1 and Android Extension Pack (AEP) (Presented by ARM)

Overview:

OpenGL ES 3.1 provides a rich set of tools for creating stunning images. This talk will cover best practices for using advanced features of OpenGL ES 3.1 on ARM Mali GPUs, using recently developed examples from the Mali SDK. We'll also look at some of the extended functionality available in Android L with the Android Extension Pack, and present best practices for using advanced features on mobile platforms. Finally, we'll look at how mobile graphics APIs are evolving and what the future might hold.

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  • GDC 2015
  • Hans-Kristian Arntzen
  • ARM
  • Tom Olson
  • ARM
  • free content
  • Programming
  • Programming