You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

NVIDIA VXGI: Dynamic Global Illumination for Games (Presented by NVIDIA)


In this talk, we'll discuss VXGI, a new real-time dynamic global illumination technology from NVIDIA that can completely change the way that games look. We'll demonstrate exciting new capabilities and describe what's required to use VXGI in a rendering engine. We'll also cover the basics of the algorithm that's applied to compute indirect illumination, along with the limitations of this algorithm. Plus, we'll show some techniques that you can use with VXGI's custom voxelization and cone-tracing shaders.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2015
  • Alexey Panteleev
  • free content
  • Programming
  • Programming