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|Session Name:||NVIDIA VXGI: Dynamic Global Illumination for Games (Presented by NVIDIA)|
|Track / Format:||Programming|
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In this talk, we'll discuss VXGI, a new real-time dynamic global illumination technology from NVIDIA that can completely change the way that games look. We'll demonstrate exciting new capabilities and describe what's required to use VXGI in a rendering engine. We'll also cover the basics of the algorithm that's applied to compute indirect illumination, along with the limitations of this algorithm. Plus, we'll show some techniques that you can use with VXGI's custom voxelization and cone-tracing shaders.