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Session Name:

Building a Manifesto for Game Accessibility

Overview:

In the ten years that the IGDA's accessibility group has been running we have seen many advances in the field, with awareness growing, and more and more developers considering accessibility for gamers with disabilities. But there's a long way to go, with work still needed to remove barriers in areas such as hardware, software, third party tools, online communities, education and policy. We will be taking a retrospective of some of the key achievements and developments over the past ten years, and with your input, also look at the next important areas to focus on, providing a roadmap of how all of us can help the industry move towards greater inclusion, allowing the entertainment and quality of life benefits of gaming to reach even wider audiences.

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  • GDC 2015
  • Thomas Westin
  • Stockholm University
  • Ian Hamilton
  • Ian Hamilton DC
  • Tara Voelker
  • Ready at Dawn
  • Michelle Hinn
  • Michelle Hinn, LLC
  • Richard van Tol
  • HKU University of the Arts Utrecht
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  • Advocacy