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|Session Name:||Building a Manifesto for Game Accessibility|
|Speaker(s):||Thomas Westin, Ian Hamilton, Tara Voelker, Michelle Hinn, Richard van Tol|
|Company Name(s):||Stockholm University, Ian Hamilton DC, Ready at Dawn, Michelle Hinn, LLC, HKU University of the Arts Utrecht|
|Track / Format:||Advocacy|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||In the ten years that the IGDA's accessibility group has been running we have seen many advances in the field, with awareness growing, and more and more developers considering accessibility for gamers with disabilities. But there's a long way to go, with work still needed to remove barriers in areas such as hardware, software, third party tools, online communities, education and policy. We will be taking a retrospective of some of the key achievements and developments over the past ten years, and with your input, also look at the next important areas to focus on, providing a roadmap of how all of us can help the industry move towards greater inclusion, allowing the entertainment and quality of life benefits of gaming to reach even wider audiences.|