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|Session Name:||Level Design Fundamentals & Techniques|
|Speaker(s):||Joel Burgess, Lee Perry|
|Company Name(s):||Bethesda Game Studios, Independent|
|Track / Format:||Tutorial|
|Overview:||The Level Design Tutorial will cover the basics of level design, including layout, pacing, difficulty balancing, and narrative techniques. The speakers will use examples from their past games, including Half Life 2: Episode 2, Gears of War, Fallout 3, Left 4 Dead, Unreal Tournament, and Skyrim. This tutorial is aimed at anyone interested in the techniques and approaches used for level design for AAA games in Western game development studios, with concepts being distilled to convey lessons which can be adapted to any game or team. Beginners and non-designers will be able to follow along, and experienced level designers will also have the opportunity to learn something new and ask questions directly of the speakers during question and answer sessions.|